Digestly

Feb 7, 2025

Lets build a peer-to-peer Pong game using Pears ЁЯНР

CodeWithHarry - Lets build a peer-to-peer Pong game using Pears ЁЯНР

The video explains how to create a peer-to-peer application using Peer Runtime by building a Pong game. Unlike traditional client-server architecture, where a client sends requests to a server and receives data in return, peer-to-peer networks allow peers to connect directly and relay data among a group of peers. The video provides a step-by-step guide to setting up the development environment using VS Code, initializing a peer application, and writing the necessary JavaScript code to handle game logic, peer connections, and user interactions. The game logic includes setting up a canvas for the game, defining player paddles and ball movement, handling collisions, and updating scores. The video also discusses using packages like Hyper Swarm for connecting peers interested in a particular topic and handling cryptographic functions with Hyper Core Crypto. The game allows two players to connect and play using a shared topic ID, demonstrating the practical application of peer-to-peer technology in gaming.

Key Points:

  • Peer-to-peer networks connect peers directly, bypassing traditional client-server models.
  • Peer Runtime is used to build a Pong game, demonstrating peer-to-peer application development.
  • JavaScript handles game logic, including player movement, ball physics, and score updates.
  • Hyper Swarm and Hyper Core Crypto packages facilitate peer connections and cryptographic functions.
  • The game supports two players using a shared topic ID for connection and interaction.

Details:

1. Introduction to Peer-to-Peer Technology ЁЯЪА

  • Peer-to-peer technology is described as interesting and exciting, offering a new paradigm for application development.
  • The video demonstrates building a peer-to-peer application using peer runtime, with a focus on transforming a game from a client-server model to a peer-to-peer model.
  • In traditional client-server architecture, the client sends a request to the server, and the server responds with the data, which can create bottlenecks and a single point of failure.
  • Peer-to-peer networks allow peers to connect directly with each other, distributing data relays among participants, reducing bottlenecks, and enhancing resilience.
  • The subsection could further benefit from discussing the practical benefits, such as increased scalability and fault tolerance, as well as challenges like network complexity and security concerns.

2. Preparing the Development Environment ЁЯЫая╕П

  • Implement runtime tools to streamline the development environment setup for a ping game, ensuring efficient workflow.
  • Select tools that are specifically designed to reduce setup time and improve coding efficiency, such as Docker for containerization and Visual Studio Code for coding.
  • Utilizing Git for version control ensures that code is managed effectively and collaborative development is facilitated.
  • Incorporate continuous integration tools like Jenkins to automate testing and deployment, reducing development cycle times.
  • For game-specific development, use Unity or Unreal Engine to optimize game rendering and physics simulation.
  • Emphasize the strategic choice of tools that align with the project's specific needs, enhancing productivity and output quality.

3. Building a Peer-to-Peer Pong Game: The Basics ЁЯОо

  • Begin by creating a folder in VS Code and using 'Open with Code' to access the files, ensuring your workspace is properly set up.
  • First-time users should utilize 'npm-session' to create a Pong game, enabling multiplayer functionality with friends.
  • Install 'peer runtime' to facilitate the peer-to-peer connection, a crucial step before game initialization.
  • Use the 'peer it' command post-installation to initialize the peer application, setting the foundation for the game's peer-to-peer capabilities.

4. Designing the User Interface and Setup ЁЯОи

4.1. Project Setup and Initialization

4.2. User Interface Design

5. Implementing JavaScript Logic for Interaction ЁЯЦея╕П

  • A form allows users to input a game topic, enabling connection to others' games, which facilitates multiplayer interaction.
  • A creative loading div, such as a spinner, is implemented to enhance user experience during game load times.
  • JavaScript is used to make a hidden game container visible, improving user engagement by displaying the game interface when ready.
  • A canvas is created with an ID that is pivotal for game topic integration and peer connection, making the game setup more seamless.
  • The gameplay is simplified by limiting the maximum number of players to two, which is ideal for quick and manageable multiplayer sessions.
  • JavaScript enhances game interaction by dynamically updating game states and facilitating real-time communication between players.

6. Developing Game Mechanics and Physics тЪЩя╕П

  • The h-core crypto and b4a packages are imported to facilitate connectivity and handle arrays and buffers respectively, essential for efficient game data management.
  • A new swarm is established to connect users interested in a specific topic using a topic ID, enabling multiplayer functionality.
  • Game constants are defined, including canvas width (800), height (600), paddle width (20), height (100), ball size (10), paddle speed (10), and ball speed (5), providing a structured framework for game physics.
  • The 'PongGame' class is introduced with a constructor that initializes the game by setting up a 2D canvas and assigning player IDs, ensuring a personalized gaming experience.
  • Player data is managed through key-value pairs, with initial settings for ball position and speed, crucial for maintaining game state and dynamics.
  • An empty array is initialized to store scores, preparing the game for tracking player performance metrics.

7. Handling Player Movement and Collisions ЁЯПГ

7.1. Player Initialization

7.2. Game Setup and Loop Initiation

8. Optimizing Ball Dynamics and Scoring тЪ╜

8.1. Player Movement Control

8.2. Ball Dynamics Update

8.3. Collision Logic Implementation

9. Enhancing Gameplay with Networking ЁЯМР

9.1. Physics Mechanics

9.2. Scoring Logic

10. Finalizing Code and Testing the Game ЁЯФН

  • Implemented the resetBall function to initialize the x, y coordinates, and speed variables necessary for game mechanics.
  • Developed a canvas draw function to render the ball and paddles, updating visible scores as players interact with the game.
  • Established a simple game loop to continuously update and render the ball's position.
  • Created getState and setState functions for managing the state of the ball, players, and scores, ensuring consistent game state management.
  • Utilized DOM manipulation in JavaScript to manage game elements, assigning them to variables for dynamic updates.
  • Added event listeners to createGame and joinGame buttons, setting initial game and player IDs to null for game management and connectivity.
  • Developed the createGame function to generate a random 32-character topic for peer-to-peer network connection, enhancing multiplayer capabilities.
  • Implemented the joinGame function to allow users to connect to specific topics, facilitating player interaction and engagement.

11. Sharing the Game and Gathering Feedback ЁЯУг

  • Create a function to update peer count and prepare the game to start.
  • Implement key up and key down event listeners for paddle control to enhance player interaction.
  • Develop a function to join a specific swarm, ensuring seamless connectivity, and display a loading screen for user feedback.
  • Design a function to display the game post-loading, with a setup function that initializes game parameters.
  • Create event listeners to update player positions in real-time and manage peer connections effectively.
  • Handle data reception and peer connection errors with specific error-handling functions to maintain game stability.
  • Regularly update peer count using a dedicated function to monitor active players.
  • Implement a set interval function to control the game loop, ensuring continuous frame updates for a smooth gaming experience.
  • Use specific commands to initiate the game, allowing peers to join by running the same command, promoting ease of access.
  • Share a topic ID with friends to join the game by clicking 'Create Game', simplifying the invitation process and enhancing community engagement.

12. Conclusion and Future Opportunities ЁЯМЯ

  • The game can be played with friends, providing an enjoyable experience, demonstrated by a successful comeback during gameplay.
  • The source code for the game will be shared with viewers, encouraging them to try improving it, indicating collaborative development opportunities.
  • The game is a version 1 peer-to-peer (P2P) game developed using peering technology, highlighting the potential for community-driven enhancements.
  • An upcoming hackathon by Hole Punch, creators of the peer technology, will take place in India, offering participants a chance to engage further and potentially contribute to the technology's development.
  • Details of the hackathon and updates will be provided in the video description, encouraging interested viewers to participate.
  • Feedback is requested on the peer-to-peer technology used in the game, promoting community interaction and input.
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